Posts Tagged ‘online roleplaying’

OtherSpace: Not above bribery!

February 16, 2010 2 comments

Join the real-time space opera text adventures on OtherSpace and we’ll give you rewards for your time, energy, and creativity!

* Special action cards based on how long you stick with the game!
* Unique weapons and armor!
* Gadgets, pets, and minions!
* Vouchers for homes and starships!

For a complete list of what we’ve got to offer, check out this link:

It’s free to play OtherSpace. We try to keep the game up and running 24 hours, 7 days a week, all year long.

Connect via MUSHClient ( to port 1790 or just use the PLAY NOW button to connect through your browser.

Use this code – PB210 – before March 1, 2010, and get a bonus of 500 RPP to spend on skills after your character is approved!


Farewell, Necromundus

February 10, 2010 8 comments

Today, I regret to announce that we’ll be ending the adventure on Necromundus in the near future.

Effective immediately, the main website at showcases only OtherSpace. The forums have Necromundus boards just for those few staffers still working on the game.

It wasn’t an easy decision to make. In fact, it’s a decision that I probably should have made back in 2008 when I was also weighing the closure of OtherSpace: Millennium and Chiaroscuro. In the end, we just don’t have the resources to support more than one game. And it’s enough of a struggle to promote an original theme text-based roleplaying game without adding the quirk of a MUD-style monster combat system. If I had chosen to close both OtherSpace games and Chiaroscuro to focus on Necromundus, I think it would have been okay. However, I chose to save OtherSpace and it appears that the space opera game will always be my favorite. So, rather than continue letting Necromundus go neglected, we’ll just let it go.

A storyline in progress on Necromundus will make it possible for characters there to make the transition to OtherSpace in a new mortal form, if they so choose.

Staffers on Necromundus will be welcome as staffers on OtherSpace – just drop me a line at OS and we’ll get you set up.

Thanks to all the players and staffers who’ve helped on Necromundus since it first came to life in late 2005.

Monday MUD Day – 2/8/2010

February 8, 2010 2 comments

Here are today’s selections:

* LambdaMOO
* Firan
* Icesus
* Islands of Myth

Monday MUD Day: 2/1/2010

February 1, 2010 Leave a comment

Today’s selections include:

* God Wars II
* Shadowgate
* Cowboy Bebop: Space Cowboy
* Shattered World

Monday MUD Day – 1/25/2010

January 25, 2010 2 comments

Here are today’s selections:

* Crossroads
* Atonement
* Ishar
* Lusternia

Looking Ahead: Crafting on OtherSpace

January 23, 2010 3 comments

The crafting system on OtherSpace is about to get a massive overhaul.

And, by overhaul, I mean – well, a full rewrite for all intents and purposes.

First, we’re setting up parent objects for all craftable items in an SQL database rather than using MUSH objects. What does this mean to the average player? Not much. For staffers, though, it will make it much easier for us to set up and modify new craftable items. It means less clutter in the MUSH object database. And it allows us to streamline the coded infrastructure behind all the crafting commands – something Colchek has been working on for the past several weeks.

Second, we’re eliminating the concept of craftlevels and item grinding. You won’t have to reach certain numerical thresholds to open access to craftable items and you won’t have to waste crafting minutes making lesser items to get to what you want to make. Instead, whether you can craft an item will be determined by your level of skill in the craft (Fair, Good, Great, etc.) and the number of crafting minutes you’ve got.

Third, we’ll have baseline weapons and armor that just about anyone can make, but more advanced versions will require certain Action Cards or Event Cards as components. For example, you might have a standard Pulse Pistol. If you’ve got Great skill and a Tier 3 Miracle Worker card, perhaps you can turn that into a Boosted Pulse Pistol, increasing the ODF.

Colchek is fairly close to finishing the code work. I’ll be moving in next to start populating the database with new items. Phase I will be all current Action Cards, Event Cards, and Veteran Rewards. Phase II will be the new Weapons, Armor, and Gadgets. Phase III will be more advanced stuff related to starship construction and colonization efforts.

We may need to replace items that are currently in your +inventory, so be sure to make note of what you’ve got before anything changes.

Thinking About: The Captain’s Chair

January 22, 2010 4 comments

It takes a special player to successfully tackle the role of a starship commander on OtherSpace.

If you’re doing it right, you’re not just some walk-on bit player who shows up once in a blue moon. You’re a regular, in-game as much as possible, recruiting new crew and making sure that the crew you’ve already got is having a good time.

You’re a walking, talking roleplaying event generator. Where you go and where your crew goes, fun often follows.

It’s not all about barking orders. As others have observed, if you want to be captain just for the sake of bossing people around, you’re going to have a short shelf life as commanding officer. People get bossed around plenty in real life, after all.

It’s about creating a dynamic situation where people have clearly defined roles and making sure that they’ve got the tools and the encouragement to use them.

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