The recent shake-up at work, which saw a big chunk of the Icarus Studios team laid off, convinced me that I really could no longer afford to live the way I had the past few years – drinking sugary sodas every day, consuming a diet of pizza and chicken wings (and pretty much any other tasty thing that I could find), and little or no exercise.
Now that I’m part of a smaller, sleeker team working on Fallen Earth, I can’t allow conditions that make it more likely that I’ll get sick or even function at less than 100 percent.
Steps that I’ve taken include:
* Downloaded an app for the iPhone called LoseIt! This allowed me to set a trackable goal of 185 pounds, with recommendations for daily caloric intake and tracking of exercise accomplishments. Even better, I’m able to be friends with others who are using the app, so we can encourage each other as we work toward our individual goals. Right now, I weigh in at 224 pounds and I’m on track to reach my goal in October 2010.
* Downloaded an app for the iPhone called c25k. This program automates a “coach” who puts me through a series of walk/run exercises. Early on, these are 30-minute blocks but they increase in intensity over time. Eventually, the goal would be to reach a condition where I could successfully run a 5k race.
* Started paying better attention to what I eat and drink, and in what quantities. I only drink diet sodas and water (and, when I’m at home, it’s almost exclusively water). Foods like pizza and chicken wings, which I’ve adored in the past, are just too high in cholesterol. Got to give them up. Focusing more on protein, fruit, and vegetables.
* Set a pretty firm sleep schedule. This has been a huge thing. Rest is critical, especially if I’m exerting myself a lot with hikes around the area each day. Work is tiring, and exercise adds to that exhaustion. So, I’m usually in bed no later than 10 or 11. I awake at 6:30 or 7 at the latest.
This has an unhappy side effect: I end up with very little time during the evenings to tinker on OtherSpace. I’m going to try to be better about working on the game on the weekends, but even that becomes dodgy because I spend much of my work day now looking at the computer screen that I become less interested in doing so during my free time.
That said, I need to suck it up. I’ve got some important work to do on OtherSpace, including:
* Picking up the thread of the Zar’s rift plot and taking that to its conclusion.
* Working on the new PDF newsletter.
* Adding some new veteran awards for the 12th anniversary in June.
* Continuing work on OS: Dominion.
* Pushing for functionality to allow for serendipity in crafting – chances for random cool stuff to be generated when making something else.
Meanwhile, I’m juggling more stuff for Fallen Earth and hoping to have some semblance of a personal life again in the near future now that I’m out of the over-priced house and into a much more affordable apartment.
We’ll see how it goes!
Here are a couple of items that might be of interest.
One is the Big Freakin’ Podcast episode in which I was interviewed about Fallen Earth. The other is a forum-based Q&A with FE players. Got questions for the forum Q&A? You’ve got until the end of this week to post them. I’ll answer as time allows.
We’re on a rather crunchy schedule right now, prepping Fallen Earth‘s Patch 1.4, which encompasses Blood Sports, clan wars, achievements, the new module for Deadfall/Los Alamos, and a major revamp of the combat abilities and effects.
This translates into long hours and weekend work, a lot of stress as people get closer and closer to final deadlines, and a great deal of testing. We’ve blown off a lot of steam killing each other in deathmatches and flag capture games!
The company’s been taking pretty good care of us, though, bringing in catered dinners and the occasional pile of pizzas.
It feels very nose-to-the-grindstone, but we’re on a course with the game that should take us to some great places. I can’t say enough nice things about the team that I work with each and every day.
And they mostly seem to bathe regularly.
So, yes, I’ve been a little quiet on the blog for the past few days. Work’s been crazy and I’m getting ready to move to a new apartment. But there’s other news!
I’ve been proud to be part of the Fallen Earth development team since early 2006.
Now, I’m the game’s Director of Content Development. Check out this link for more information about the team!
The second part of my interview is up at Scarybooster.com. Enjoy!
And congratulations to Scarybooster, who shares the accomplishment of having finished 50,000 words of a novel during National Novel Writing Month!