Here are a couple of items that might be of interest.
One is the Big Freakin’ Podcast episode in which I was interviewed about Fallen Earth. The other is a forum-based Q&A with FE players. Got questions for the forum Q&A? You’ve got until the end of this week to post them. I’ll answer as time allows.
We’re on a rather crunchy schedule right now, prepping Fallen Earth‘s Patch 1.4, which encompasses Blood Sports, clan wars, achievements, the new module for Deadfall/Los Alamos, and a major revamp of the combat abilities and effects.
This translates into long hours and weekend work, a lot of stress as people get closer and closer to final deadlines, and a great deal of testing. We’ve blown off a lot of steam killing each other in deathmatches and flag capture games!
The company’s been taking pretty good care of us, though, bringing in catered dinners and the occasional pile of pizzas.
It feels very nose-to-the-grindstone, but we’re on a course with the game that should take us to some great places. I can’t say enough nice things about the team that I work with each and every day.
And they mostly seem to bathe regularly.
So, yes, I’ve been a little quiet on the blog for the past few days. Work’s been crazy and I’m getting ready to move to a new apartment. But there’s other news!
I’ve been proud to be part of the Fallen Earth development team since early 2006.
Now, I’m the game’s Director of Content Development. Check out this link for more information about the team!