Home > Game Development, Jointhesaga.com, OtherSpace > Introducing – OtherSpace: Dominion

Introducing – OtherSpace: Dominion

After about a year of playing social games on Facebook, I’ve taken the leap and developed a hybrid empire-building project called OtherSpace: Dominion.

The game empowers OtherSpace players to:

* Earn money based on the level of skills on their +sheet.
* Colonize new worlds.
* Invent new sentient alien races.
* Build empires.

The core of the game-within-the-game is our System 5.00 crafting system. Essentially, players spend Saga Points and Roleplaying Points to acquire permits, schematics, Action Cards, Event Cards, and other materials needed to make what they need. Then, they use Crafting Minutes to +craft items in the Dominion system.

Many craftable items in Dominion are meant to be sold by players to vendors who will reward them with cash. However, others are intended to be built up over time – such as planets, alien races, and player-driven empires.

Some items require Legendary skill to create. Because players are only allowed to have one Legendary per character, this should have the effect of creating some interdependencies between players.

Now, although the primary goal of this project is to provide around-the-clock fun for our players, it also comes with some secondary motives.

First, we’re hoping to see players use the game as inspiration for new lore through the worlds, races, and empires they create. Build your world, write about it in our Wiki, and if it’s accepted as official lore, you’ll get Saga Point and RPP rewards.

Second, we want the “metagame” jobs to inspire in-game roleplaying events. Score that dangerous smuggling gig and then run an event for your crew to bring the story to life.

Saga Points are earned by making contributions to jointhesaga@gmail.com via PayPal. For every $1 you give toward our marketing and server costs, you receive 100 Saga Points. Within the next month or so, we’ll also allow for passive acquisition of Saga Points as paychecks for players who are active, loyal, and committed to OtherSpace.

Roleplaying Points are earned by writing character biographies, earning +votes from other players, or just being online when we’re distributing freebie points.

Crafting Minutes are earned by typing +minutes once a day, yielding 100 minutes each time you do that. It’s also possible to convert Saga Points into Crafting Minutes, at a rate of 1,000 Crafting Minutes per 100 Saga Points.

We’ve got a few ground rules in mind for conflict between empires in Dominion:

* One player declares hostilities against another’s empire via +str, indicating the terms of the dispute.
* The staff notifies the other player via @mail and posts a news article. We’ll give the target a week to respond before the other player wins by default.
* The target can seek diplomatic resolution with their attacker. If that fails, the war goes forward.
* Both players select five conflict cards of their own to play against each other. Any allied empires can contribute one card each to the battle. The card values are totaled. The highest value wins. The dispute is then resolved according to the terms set out before the war began. A tie means the skirmish ended in a draw.
* One empire cannot initiate hostilities against the same foe more than once a month.
* Canonical worlds such as Hekayt Prime, B’hira, Kamsho, and Aukam are restricted from launching attacks on player-built empires. Any and all conflicts involving player-built empires should come from players. However, player-built empires are restricted from launching attacks against those worlds, for similar reasons.

A quick note on staffer-played characters: They’re allowed to play and encouraged particularly to take part in all aspects of OtherSpace: Dominion with one important exception. We’re not allowed to initiate attacks against player-built empires. It’s forbidden, simple as that. Our character-built empires are open to attack by players, though, and it is perfectly fine to defend your empire and retaliate if a player-built empire initiates hostilities.

I’m excited to see what this new feature of OtherSpace might mean for the game going forward. It’s my hope that we’ll see a lot of new blood drawn by the social and empire-building aspects of the project. If they come for that, maybe they’ll stick around for the awesome storytelling!

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  1. Bahamut
    March 13, 2010 at 8:09 pm

    In before “this sucks/you suck/this will ruin the game/this is not OtherSpace/if I wanted a Facebook game I’d be on Facebook”, et al.

    Good luck with it, Moose. 🙂

    • March 13, 2010 at 8:22 pm

      Thanks for the help with the icons! Check the credits on the page. Make sure I’m doing it right!

  2. Bahamut
    March 13, 2010 at 8:27 pm

    Yeah, just go with what’s at the bottom of the website. :>

  3. Bahamut
    March 13, 2010 at 8:47 pm

    (Oh just Bahamut. Whatever works. I don’t think you really need to list me in the credits at all.)

  4. March 13, 2010 at 9:03 pm

    Bahamut :

    (Oh just Bahamut. Whatever works. I don’t think you really need to list me in the credits at all.)

    Don’t be embarrassed! Everyone loves the icons! Especially the shark jumper!

    • Anshera
      March 14, 2010 at 5:05 am

      The shark jumper RULES. <3<3<3Rarrie

  5. Anonymous
    March 14, 2010 at 1:15 am

    So … have a few suggestions for consideration.

    a) Low-level, blue collar crimes. This can avoid being forced to perpetrate said crimes upon players.

    b) Resource nodes that can be built in cities. Mines, factories and such. This might encourage business owners and empire builders to interact a bit more often.

    I might be missing the point, so … just suggestions. 🙂

  6. March 14, 2010 at 9:41 am

    Anonymous :

    So … have a few suggestions for consideration.

    a) Low-level, blue collar crimes. This can avoid being forced to perpetrate said crimes upon players.

    b) Resource nodes that can be built in cities. Mines, factories and such. This might encourage business owners and empire builders to interact a bit more often.

    I might be missing the point, so … just suggestions. :)

    We’re still very much in beta mode with Dominion. We’ll be adding lots of new jobs (blue collar crimes, journalism, etc.) to take advantage of more skills. Probably everything except underwater basket weaving!

    Thanks for the suggestions!

  7. March 21, 2010 at 2:52 pm

    This sounds really interesting, I’d like to know more. Keep us posted!
    I’m new to your work, and only found you today through this blog so I’m unfamilliar with OtherSpace and how it has previously worked. It would be nice to see either some screenshots or a video explaining this new system and how it all works.

  8. Razorback
    March 21, 2010 at 11:48 pm

    Well … not sure a screen shot would do you much good, as it would simply be a wall of text that you would see. http://www.jointhesaga.com/oswiki/index.php/OtherSpace:_Dominion however, should give more detailed information.

  1. March 13, 2010 at 8:36 pm

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