Home > Game Development, Jointhesaga.com, OtherSpace > Looking Ahead: Crafting on OtherSpace

Looking Ahead: Crafting on OtherSpace

The crafting system on OtherSpace is about to get a massive overhaul.

And, by overhaul, I mean – well, a full rewrite for all intents and purposes.

First, we’re setting up parent objects for all craftable items in an SQL database rather than using MUSH objects. What does this mean to the average player? Not much. For staffers, though, it will make it much easier for us to set up and modify new craftable items. It means less clutter in the MUSH object database. And it allows us to streamline the coded infrastructure behind all the crafting commands – something Colchek has been working on for the past several weeks.

Second, we’re eliminating the concept of craftlevels and item grinding. You won’t have to reach certain numerical thresholds to open access to craftable items and you won’t have to waste crafting minutes making lesser items to get to what you want to make. Instead, whether you can craft an item will be determined by your level of skill in the craft (Fair, Good, Great, etc.) and the number of crafting minutes you’ve got.

Third, we’ll have baseline weapons and armor that just about anyone can make, but more advanced versions will require certain Action Cards or Event Cards as components. For example, you might have a standard Pulse Pistol. If you’ve got Great skill and a Tier 3 Miracle Worker card, perhaps you can turn that into a Boosted Pulse Pistol, increasing the ODF.

Colchek is fairly close to finishing the code work. I’ll be moving in next to start populating the database with new items. Phase I will be all current Action Cards, Event Cards, and Veteran Rewards. Phase II will be the new Weapons, Armor, and Gadgets. Phase III will be more advanced stuff related to starship construction and colonization efforts.

We may need to replace items that are currently in your +inventory, so be sure to make note of what you’ve got before anything changes.

  1. Rarrie
    January 23, 2010 at 6:31 pm

    The sum of all our “Why The Fsk Did We Do This” crafting experience from Chiaroscuro. Or at least, that’s what I like to think. :3

    I wish we’d have had this on Chia. All that lost time… ;_;

    Woot @ Colchek. 😀

  2. January 23, 2010 at 6:51 pm

    Woot @ Colchek, indeeeeeed.

  3. Arie Taylor
    January 23, 2010 at 8:57 pm

    Haha. I never even got my items since coming over from OS:M. 🙂

    You might consider using craftlevels in another way — as a bonus to your skill roll or something of the like. It still gives something to grind for for those that don’t mind/enjoy grinding, but keeps it from being a necessity for those that find it to be boring.

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