Looking Ahead: Browser-Based MUD
Inevitably, I’m going to work on another MU* project. When I do, without a doubt, it will have to leave behind the arcane Telnet mechanics and shift instead to a browser-based environment.
So, the search is on: I’m looking for a text-based MUD engine for browsers.
It might be the holy grail. Chances are, I’ll never find it. But I’m convinced that if there’s a decent engine out there, it would be much easier to draw (and retain) new players if accessing the game, the lore, and your character information are all just a click away on the web.
The new phantom project won’t be OtherSpace or Necromundus. However, if I get a successful web-based game off the ground, it might be able to help feed activity toward the other games.
We shall see.