Home > Game Development, Jointhesaga.com > Looking Ahead: Browser-Based MUD

Looking Ahead: Browser-Based MUD

Inevitably, I’m going to work on another MU* project. When I do, without a doubt, it will have to leave behind the arcane Telnet mechanics and shift instead to a browser-based environment.

So, the search is on: I’m looking for a text-based MUD engine for browsers.

It might be the holy grail. Chances are, I’ll never find it. But I’m convinced that if there’s a decent engine out there, it would be much easier to draw (and retain) new players if accessing the game, the lore, and your character information are all just a click away on the web.

The new phantom project won’t be OtherSpace or Necromundus. However, if I get a successful web-based game off the ground, it might be able to help feed activity toward the other games.

We shall see.

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  1. February 21, 2010 at 9:34 pm

    Wes: Any luck with this?

  2. February 21, 2010 at 9:55 pm

    Not so far. There do seem to be some projects floating around here and there, but nothing that seems solid.

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